Game Programming Assignment Help

Game Programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering as well as specialization in one or more of the following areas, which overlap heavily to create a game: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For massively multiplayer online games, additional areas, such as network programming and database programming are often included.

Our Tutors come together to help students with their Game Programming assignment and queries to provide with extraordinary solution to your Game Programming homework. Our experts are here 24/7 to help students with Game Programming assignment and Game Programming projects. Our tutors who have done Game Programming are well versed with all the topics related to it, we have mentioned those topics below for your reference:

  • 2D and 3D programming
  • 2D graphics & 3D graphics
  • ActionScript
  • Artificial intelligence game techniques
  • Artificial Intelligence in games
  • Audio systems
  • Behavioral learning
  • Client Server Computing
  • Communicating with Other Players
  • Computer Game and Media Programming
  • Console architecture
  • Controllers
  • Designing Quests
  • Development environment
  • Discrete/continuous collision detection
  • Efficient Memory Managment
  • Emergence
  • Emotional affect
  • Flash Basics
  • Fundamentals of game play
  • Game & level design
  • Game Art
  • Game camera/visibility
  • Game data structures and algorithm
  • Game engine and architecture
  • Game Engine Design Patterns
  • Game input devices
  • Game Lobbies
  • Game mathematics and physics
  • Game program architecture
  • Game project management
  • Game design documentation
  • Game state serialization
  • Game Theory
  • Game Logic/Game Programming Basics
  • Game-related networking
  • Gaming industry issues
  • GPU computing (GPGPU)
  • GUI programming for games
  • Interacting with NPC
  • Interactive game design concepts
  • Interactive multimedia
  • Interactivity as an art form
  • Massively multiplayer online real-time games
  • Memory management
  • Motion capture data
  • Multi-player
  • Optimal experience
  • Optimization techniques
  • P2P networking
  • Pathfinding Algorithms
  • Peer to Peer Computing
  • Polygonal/bitmap map generation
  • Personal Inventory Systems
  • Physics engines
  • Player progression
  • Rapid prototyping & game testing
  • Rapid prototyping of video games
  • Real-time rendering
  • Real-time/3D sound rendering in game
  • Render Threading
  • Scripting and parsing
  • Social Communities
  • Socket Based Connections
  • Socket Server
  • Sound & Music
  • Sound and Design
  • Space partitioning in game (BSP, quad/octree)
  • Team Building
  • Tool chains
  • Topics discussed include interdisciplinary views
  • Various fields of human computer interaction
  • Video game history
  • Window game programming

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